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Transforming the Customer Experience Through Sensory Marketing
LearningSimulation

Transforming the Customer Experience Through Sensory Marketing

by IE University · Released August 30, 2022
Quest 3S · Quest 3 · Quest Pro · Quest 2 · Quest 1

About this game

You will support a character named Maria. She is a budding entrepreneur and wants to open a new café in Madrid. The establishment will sell bread, simple sandwiches, pastries, cakes and beverages, both to go and to enjoy in the spacious seating area. Maria is hiring the student as an expert in these psychological principles to help her make the right decisions according to what she wants her customers´ experience to be like. You will be presented with a skeleton image of the café and will need to make decisions about the remaining issues. The decision points will be positioned so as to introduce the relevant theory of perception and sensation and are aimed to highlight its importance in marketing from the Consumer Behavior perspective.

At the end, every participant will have a real perspective of how they applied the theory in a particular case with singular ambitions and purposes, and this will be their higher “take away”.

Details

Developer
IE University
Publisher
IE University
Release date
August 30, 2022
Genre
Learning, Simulation
Category
GAMES
Modes
Single User
Play area
Room-scale
Comfort
Not rated
Age rating
Everyone
Headsets
Quest 3S, Quest 3, Quest Pro, Quest 2, Quest 1
Controllers
Touch Controllers
Hand tracking
Languages
English
Internet
Not required
Ratings
Download size
358 MB
Version
1.13
In-app purchases
No
In-app ads
No