Tidecraft starts with a very small problem: you’re on a raft, and the sea is enormous. There’s no tutorial telling you where to go. You pull wood out of the water, craft your first tools, and slowly turn a few planks into somewhere you’d actually want to live.
Your raft is the heart of survival. You decide how it grows. Lay down new floor, put up walls and railings, and fill it with the things you need: a workbench, a furnace to cook and smelt, a net to catch fish while you sleep, a chest to keep your things safe, a rack for your weapons. Raise a sail, steer with the wheel, fit a motor, drop the anchor, and watch the weather and the day change around you. When you leave and come back, your boat is the way you left it, with what you put inside.
Out beyond the raft there’s a whole sea to explore. Every world is built from its own seed, so every island is different: forests, deserts, snowy hills, swamps, volcanoes, and more. Some have docks and villages, some hide treasure or old ruins, and some are only the broken ribs of a shipwreck. Far out there are relics to find that give your whole crew real power when you set them on an altar, and something huge in the deep that you probably don’t want to wake up unprepared.
You can play alone or with friends. Open a