About this game
Details
Price history
Went on sale once since Jul 12. Lowest ever: $1.99 (60% off).
- Regular price$4.99
- Aug 14-24$1.99 (-60%)
Similar games
Frequently asked questions
How much does Spira: Paint & Color with Fingers! cost on Meta Quest?
Spira: Paint & Color with Fingers! currently costs $4.49 (down from $4.99)€3.59 (down from €3.99)£3.59 (down from £3.99)¥630 (down from ¥700)CA$6.29 (down from CA$6.99) on the Meta Horizon Store. That price already includes the exclusive 10% creator discount, applied automatically at checkout through our link.
Is Spira: Paint & Color with Fingers! on sale right now?
Not at the moment, but our creator link takes 10% off at checkout automatically, so you never pay the full sticker price. Store sales come around regularly, and every new discount appears on our deals page the moment it goes live.
Does Spira: Paint & Color with Fingers! work on Quest 3, Quest 3S or Quest 2?
Spira: Paint & Color with Fingers! officially supports: Quest 3S, Quest 3. Headset support is set by the developer, as listed on the official store.
Is Spira: Paint & Color with Fingers! multiplayer or single player?
Spira: Paint & Color with Fingers! is a single-player experience (single user).
Is Spira: Paint & Color with Fingers! comfortable for VR beginners?
Spira: Paint & Color with Fingers! is rated Comfortable by the official store: minimal artificial movement, a great pick for VR newcomers.
What is the age rating for Spira: Paint & Color with Fingers!?
Spira: Paint & Color with Fingers! is rated Everyone on the official Meta store. Age ratings matter especially for online multiplayer titles, where voice chat is open.
Is Spira: Paint & Color with Fingers! any good? What do players think?
Spira: Paint & Color with Fingers! holds a 5.0 / 5 average from 3 player ratings on the official Meta store, still a small sample, so read it as an early signal.
When did Spira: Paint & Color with Fingers! come out?
Spira: Paint & Color with Fingers! was released on March 30, 2026, published by Trimensio Ltd.



