Lights out is at ten. You won’t be here for it.
The bell rings at six. Roll call in the cafeteria, then off to your shift while a guard watches the door. Keep your head down. Eat your lunch. Shoot some hoops in the yard.
And all day long, work on your plan.
Maybe it’s the keycard you lifted off a guard who got too close. Maybe it’s a loose panel deep in the vents, or the sewer under your feet, or a borrowed set of nurse’s scrubs and a truly terrible disguise. Some ways out aren’t written down anywhere. You’ll have to find those yourself.
Or wear the badge.
Keep Penville State Prison in line. Search pockets, snap on the cuffs, keep your taser close. When an alarm goes off across town, key your radio, jump in the squad car and floor it.
Over the wall, the real fun starts.
Make it out and you’re a wanted criminal loose in a town that never saw you coming. Hit the corner store. Slip past the lasers and crack the bank vault. Lie low at the scrapyard hideout, then roll back up to the gate and bust your friends out.
Up to twelve players share each server. Inmates plotting together, cops working the radio, the friend who swore they’d come back for you.