Lumi loved shooting stars a little too much. One night she leaned too far over the edge of home and fell, far from everyone she loved. High above, her mama’s flame still burns, calling her home.
On the way she meets Ember, a fast, stubborn orange star who says nobody comes for fallen stars. Together they cross the Lantern Isles, a sea of clouds and the Starfall Heights, while the Hush, a huge cold cloud that swallows every light, comes closer.
HOW YOU PLAY
- The star follows your controller or bare hand from lane to lane.
- Flick up to jump, flick down to slide. Buttons and thumbstick work too.
- Two stars, two hands: in twin levels your left hand guides Ember and your right hand guides Lumi.
- 16 handcrafted levels, each with its own challenge: a chase, a boss, darkness, a heartbeat rhythm run, crumbling ground and a comet ride at full speed.
A STORY TOLD AS A COMIC
22 illustrated storybook scenes with a narrator and subtitles. The whole campaign takes about an hour.
YOUR ROOM OR THE SKY
Play in mixed reality, with the glowing path floating in your room, or in full VR under a twilight sky.
COMFORTABLE BY DESIGN
You stand still and the camera never moves. Only the little world in front of you does.
AFTER THE STORY
Endless Run: Drift (classic endless run), Daily Comet (one new course a day, the same for everyone) and Twin Stars (one star in each hand).