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Career Explore XR
Hands-On TrainingLearning

Career Explore XR

by University of Nebraska - Lincoln School of Computing · Released April 6, 2026
Quest 3S · Quest 3 · Quest Pro · Quest 2

About this game

The Career Explore XR project app allows middle and high school students to explore several potential career opportunities in technical trades, healthcare roles, as well as other career paths that don’t necessarily require a 4-year degree, all within an extended reality environment. This experience will highlight how these careers support critical sectors such as the construction of AI data centers, healthcare, and other essential industries.

Details

Release date
April 6, 2026
Genre
Hands-On Training, Learning
Category
APPS
Modes
Single User
Play area
Standing
Comfort
Comfortable for most
Age rating
Everyone
Headsets
Quest 3S, Quest 3, Quest Pro, Quest 2
Controllers
Hand Tracking, Touch Controllers
Hand tracking
✓ Supported
Languages
English
Internet
Not required
Ratings
Download size
228 MB
Version
5.1.1
In-app purchases
No
In-app ads
No

Frequently asked questions

How much does Career Explore XR cost?

Career Explore XR is completely free on the Meta Horizon Store: download it to your headset and play, no purchase needed.

Does Career Explore XR work on Quest 3, Quest 3S or Quest 2?

Career Explore XR officially supports: Quest 3S, Quest 3, Quest Pro, Quest 2. Headset support is set by the developer, as listed on the official store.

Is Career Explore XR multiplayer or single player?

Career Explore XR is a single-player experience (single user).

Is Career Explore XR comfortable for VR beginners?

Career Explore XR is rated Comfortable by the official store: minimal artificial movement, a great pick for VR newcomers.

What is the age rating for Career Explore XR?

Career Explore XR is rated Everyone on the official Meta store. Age ratings matter especially for online multiplayer titles, where voice chat is open.

When did Career Explore XR come out?

Career Explore XR was released on April 6, 2026, published by University of Nebraska - Lincoln School of Computing.